2.22.2004

Distribution of data as product

http://www.notzen.com/andrew/
A british acquaintance, Andrew, is no more qualified than I to make these claims, but they seem legitimate to me:

"There are only five distribution models that can make money in an age of instant data duplication:



"The current system is basically a cross between (2) and (4), where they try to make the copying as hard as possible so that it's easier for you to pay for access to the CD/book/computer program. This will only continue to work so long as data sized are too large to easily transfer (it's failed already for books and music) or usage requires a service that's held centrally (i.e. Steam, which requires a centralised authenticator before you can access your game)."

With the increasing ubiquity of computers, data or code is more often a product of a lot of effort. Selling such products seems to be the best way to recoup lost time on creating them. But, unlike in the past, payment was necessitated by distribution processes. Is it right to limit data availability by charging for it?

This page is powered by Blogger. Isn't yours?